New Enemy (Devlog)
Someone suggested that I add a new type of enemy to the game and I already had a purple slime asset in the asset pack I was using (I had had to make the art for the umbrella myself which is why it doesn't look very good) so I decided to make a purple slime enemy. I three main concepts for the enemy:
- An enemy that follows the player instead of going back and forth.
- An enemy that randomizes it's speed every time it changes direction.
-An enemy that shoots purple lasers in front of it every 15 seconds or so.
I decided on the random speed slime because it felt more like a different type of slime than an entirely new enemy. I might add one of the other two at some point as an entirely different type of enemy. Let me know if I should and if so which one. I had also thought that it was cool how the player went at a different speed than the slimes and this added a whole new layer of balancing movement. It really made the slime focused world section a lot more challenging. I decided not to add any new enemies, because I didn't want to clutter up the world with them, so I won't add any until I add a new world section, but I replaced about 1/3 of the slimes with them on the desert floor, the slime focused level, and the top of the ice level. Let me know what I should add next.
Comquest
A basic 2D sidescroller platformer game, but other people get to choose things for me to add.
Status | In development |
Author | Alltheplants174 |
Genre | Platformer, Adventure |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Leaderboard(devlog)32 days ago
- Potions(devlog)47 days ago
- Coin Farming and Bug Fixes (Devlog)52 days ago
- Bug Fixes and Achievements (Devlog)53 days ago
- Umbrella (Devlog)59 days ago
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